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package com.faith.mahounoshoujo.game.model.character.status;

import com.faith.mahounoshoujo.game.model.character.status.CharacterStatus;

/**
 *
 * @author Faith
 */
public class PlayableCharacterStatus extends CharacterStatus{
    private int stamina;

    private int maxStamina;

    private int justice;

    private int maxJustice;

    private int comboCount;

    private boolean frenzy;

    public int getComboCount() {
        return comboCount;
    }

    public void setComboCount(int comboCount) {
        this.comboCount = comboCount;
    }

    public boolean isFrenzy() {
        return frenzy;
    }

    public void setFrenzy(boolean frenzy) {
        this.frenzy = frenzy;
    }

    public int getJustice() {
        return justice;
    }

    public void setJustice(int justice) {
        this.justice = justice;
    }

    public int getMaxJustice() {
        return maxJustice;
    }

    public void setMaxJustice(int maxJustice) {
        this.maxJustice = maxJustice;
    }

    public int getMaxStamina() {
        return maxStamina;
    }

    public void setMaxStamina(int maxStamina) {
        this.maxStamina = maxStamina;
    }

    public int getStamina() {
        return stamina;
    }

    public void setStamina(int stamina) {
        this.stamina = stamina;
    }
}
